Pipeline first, store page second.
The next public milestone for Bad Llama Studios is a working playable slice with enough visual clarity to support screenshots, playtest invites, and eventually a Steam page.
Right now, the practical focus is on three things:
- Get one small build stable enough for repeated capture.
- Create a screenshot set that explains the game at a glance.
- Build the audience and business pages that do not depend on Steam approval.
Steam onboarding will happen after the LLC banking paperwork clears. Until then, the studio site, press kit, update list, and production audit offer are the live business surface.